Robotics Guide

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Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, and stocky exosuits.


Basics

If you're wondering how to remove a brain, see this guide.

Creation of a Cyborg using the Fabricator

  1. Fill the Exofab.png Exosuit Fabricator with as much Metal.png metal as it will hold.
  2. Click on the Exosuit Fabricator to open its menu. Select Add all parts to queue beside the Cyborg option, and then click Process Queue in the right sidebar
  3. Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.
  4. When putting the parts together, use the Cyborg endoskeleton.png Cyborg Endoskeleton as a base.
    • The Cyborg Head will need 2x Flashemoji.png Flashes or Synthetic Flashes.
    • The Cyborg Torso will need 1x CableCoils.png wires and 1x Powercell.png power cell.
    • The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.


Cyborg Maintenance

You'll often have someone run up to you with any number of problems. Here's how to deal with them most of the time.

Reviving Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1. Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2. Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4. Circuitboard.png Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Deconstructing Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1. Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2. Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4. Circuitboard.png Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Repairing Armor Plating

  1. Equip a WeldingHelmet.png welding helmet on your head.
    • Remember to flip it down.
  2. Take a welder
  3. Click on the cyborg until it tells you it can't be repaired anymore.

Wire Repair

  1. Swipe your Robotics ID on the cyborg to unlock it's maintenance panel.
  2. Crowbar open the panel.
  3. Use a screwdriver to expose the wires.
  4. Use a cable coil to replace the damaged wires.
  5. Screwdriver the wires shut again.
  6. Crowbar the panel shut.
  7. Lock the panel with your ID again.

Cyborg Component Repair

  1. Print the required part in the Exofab.png Exo-Fabricator.
  2. Unlock the panel with your ID.
  3. Crowbar open the panel.
  4. Take out the cyborg's battery
  5. Use a screwdriver to expose the wires.
  6. Crowbar out the damaged component.
  7. Replace with the functional component.
  8. Screwdriver the wires shut again.
  9. Replace the cyborg's battery
  10. Crowbar the panel shut.
  11. Swipe your ID again to lock the panel.

Robotic Prosthetic Repair

  1. Pick up a welder.
    • Turn it on.
  2. Aim for the damaged limb.
  3. Click on the person.
  4. For burn damage:
  5. Pick up a wire coil.
  6. Aim for the damaged limb.
  7. Click on the person.

MMI Removal

  1. Unlock the panel with your ID.
  2. Crowbar the panel open.
  3. Remove the cyborg battery
  4. Screwdriver the panel to expose the wires.
  5. Use wirecutters to cut all the wires.
  6. Use a crowbar to remove the MMI
  7. You now have an almost completed cyborg body again, just rebuild the head!


Upgrades Galore

Those greedy robots need more upgrades to beat up more humans with. Who are you not to oblige.

Power Cell Upgrades

  1. Unlock the panel with your ID.
  2. Crowbar the panel open.
  3. Click on the cyborg with an empty hand to remove the outdated powercell.
  4. Use the higher capacity powercell on the Cyborg/MoMMI
  5. Crowbar the panel shut.
  6. Lock the panel by swiping your ID again.

Alternative Power Cell Upgrades

  1. Print out the new power cell for the stations silicons.
  2. Place it in the cyborg recharging station in the mech bay.
  3. Inform the station's silicons that you have put in the new battery's.
  4. Watch as the station's mommis skitter in, or the occasional cyborg leaves uses it and leaves you alone.

Module Reset

  1. Create the Module Reset Circuit in the Exo-Fabricator.
  2. Unlock the panel by swiping your ID.
  3. Crowbar the panel open.
  4. Use the reset on the Cyborg/MoMMI.
  5. Crowbar the panel shut.
  6. Lock the panel with your ID.

Module Upgrades

  1. Create the new upgrade board in the Exo-Fabricator
  2. Unlock the panel by swiping your ID.
  3. Crowbar the panel open.
  4. Apply the new upgrade module to the cyborg.
  5. Crowbar the panel shut.
  6. Lock the panel with your ID.


Upgrade Modules

Name Description Materials to produce
(unupgraded fabricator)
Reset Board Used to reset a borg's module. Destroys any other upgrades applied to the borg. 15000 Metal
Borg Emergency Restart Module Used to force a restart of a disabled-but-repaired borg, bringing it back online.

An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says "It looks completely unsalvageable." It can still be brought back to life with a Restart Module.

90000 Metal, 7500 Glass
Borg VTEC Module Used to kick in a borgs VTEC systems, increasing their speed. 120000 Metal, 9000 Glass, 7500 Gold
Borg Rapid Taser Cooling Module Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate. 120000 Metal, 9000 Glass, 3000 Gold, 750 Diamond
Mining Borg Jetpack A carbon dioxide jetpack suitable for low-gravity mining operations. 15000 Metal, 22500 Plasma, 30000 Uranium
Robot Reclassification Module Allows you to rename the borg. 35000 Metal


Bots

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!


Medibot.gif

Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when emagged it will inject people with toxins, repeatedly.

Requirements Assembly
1 x Cyborg left arm.png Borg Arm (left or right)

1 x Med-kit (EMPTY, any color)
1 x Health Analyzer
1 x Proximity Sensor

  1. Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
  2. You can pick the assembly up in your hand at this point and name it something by holding your Pen in the other hand and clicking on it, if you wish. Medical Doctors may desire names indicating what reagent the bot holds.
  3. Add a Medical Analyzer.
  4. Insert the Proximity Sensor and your Medibot is ready!

Cleanbot.gif

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will drip water and spill gibs wherever it goes.

Requirements Assembly
1 x Bucket

1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
  2. Use a Pen to name it if you wish.
  3. Attach a Borg Arm and your Cleanbot is ready!

Floorbot.gif

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets.

Requirements Assembly
1 x Mechanical Toolbox

1 x Floor Tile
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Attach a Floor tile to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a Borg Arm and your Floorbot is ready!

Securitron.gif

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

Requirements Assembly
1 x Remote Signaling Device

1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)
1 x Stun Baton

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Toss in a Stun Baton and your Securitron is ready!

Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

Ed209.png

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack. Can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

Requirements Assembly
1 x Cyborg Endoskeleton Cyborg Endoskeleton

1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Hybrid Taser
1 x Screwdriver
1 x Power Cell

  1. Cyborg Endoskeleton Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2. Metal Sheet Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3. Cyborg Leg Add two Robot Legs
  4. Body Armor Add a Body Armor
  5. Welding Tool Weld everything together
  6. Helmet Add in a security Helmet
  7. Proximity Sensor Attach a Proximity Sensor to the assembly
  8. Cable Coil Insert wires
  9. Hybrid Taser Screwdriver Add a Hybrid Taser and attach it with a Screwdriver
  10. Power Cell Insert a Power Cell. Your own exosuit is complete!

A emagged ED-209 fires deadly lasers AND attacks anyone on sight.

Buttbot.png

A bot that says and does butt things. But why would you build one of these? Anyhow:

Remove someone's butt. Then slam a cyborg arm into it. Voila.


Mechs

Construction of mechs are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.


The current list of mechs is as follows:

Ripley.png
A mech primarily suited for use on the mining asteroid (both to mine and combat xenos), but its drill can be used for combat and breaching, and the clamp can be used to hold targets and crush their skulls. Sports a storage compartment to store minerals and other surprisingly large objects such as a plasma canister a locker full of medicine.


  1. Fabricate the ripley parts in the exo-fabricator.
  2. Fabricate a clamp and drill in the Exo-Fabricator.
  3. Attach all of the parts to the chassis. (Not including clamp and drill.)
  4. Wrench.
  5. Screwdriver.
  6. Cable Coil.
  7. Wirecutters.
  8. Print the Ripley Central Control Module in the Circuit Printer/Order it from the QM.
  9. Add the Ripley Central Control Module.
  10. Secure it with a screwdriver.
  11. Print the Ripley Peripherals Control Module in the Circuit Printer/Order it from the QM.
  12. Secure the module with the screwdriver.
  13. Add five units of metal.
  14. Wrench.
  15. Weld the mech.
  16. Five units of plasteel.
  17. Wrench.
  18. Finish the mech by welding it.
  19. Add the clamp and drill to the finished mech.

Firefighter.png
A RIPLEY variant with tools for firefighting. Seldom seen because quite frankly it's kind of useless.


  1. Fabricate the Firefighter APLU Chassis instead of the Ripley Chassis
  2. Fabricate the Ripley parts in the exo-fabricator.
  3. Fabricate a clamp and drill in the Exo-Fabricator.
  4. Attach all of the parts to the chassis. (Not including clamp and drill.)
  5. Add a Firesuit (you can get one from the Research Division Access room)
  6. Wrench.
  7. Screwdriver.
  8. Cable Coil.
  9. Wirecutters.
  10. Print the Ripley Central Control Module in the Circuit Printer/Order it from the QM.
  11. Add the Ripley Central Control Module.
  12. Secure it with a screwdriver.
  13. Print the Ripley Peripherals Control Module in the Circuit Printer/Order it from the QM.
  14. Secure the module with the screwdriver.
  15. Add five units of plasteel.
  16. Wrench.
  17. Weld the mech.
  18. Five units of plasteel, then another five units of plasteel.
  19. Wrench.
  20. Finish the mech by welding it.
  21. Add the clamp and drill to the finished mech. You might as well add a fire extinguisher.

Odysseus.png
A fast-moving mech suited for medical treatment. Standard exosuit weapons include the sleeper and syringe gun. The former is used to picking up targets and carrying them elsewhere, and the second makes use of loadable syringes (up to 10) to shoot chemicals. The Odysseus comes with a chemical analyzer that you can use on reagent containers to then synthesize the scanned chemical, and load it into syringes. Just like medbay itself, the Odysseus can be used for harming or healing. The sleeper is really great for abducting people.


  1. Fabricate the Odysseus parts in the exo-fabricator.
  2. Fabricate two mounted sleepers and one syringe gun in the Exo-Fabricator.
  3. Attach all of the parts to the chassis. (Not including sleeper/syringe gun.)
  4. Wrench.
  5. Screwdriver.
  6. Cable Coil.
  7. Wirecutters.
  8. Print the Odysseus Central Control Module in the Circuit Printer/Order it from the QM.
  9. Add the Odysseus Central Control Module.
  10. Secure it with a screwdriver.
  11. Print the Odysseus Peripherals Control Module in the Circuit Printer/Order it from the QM.
  12. Secure the module with the screwdriver.
  13. Add five units of metal.
  14. Wrench.
  15. Weld the mech.
  16. Five units of plasteel.
  17. Wrench.
  18. Finish the mech by welding it.
  19. Add the sleeper and syringe gun to the mech.

Gygax.png
A very mobile combat mech. The Gygax sports the ability to punch targets, knocking them out, as well as overloading itself to move much faster and stomp on enemies at the cost of integrity.


  1. Fabricate the Gygax parts in the exo-fabricator.
  2. Attach all of the parts to the chassis.
  3. Wrench.
  4. Screwdriver.
  5. Cable Coil.
  6. Wirecutters.
  7. Print the Gygax Central Control Module in the Circuit Printer (Bug research.)
  8. Add the Gygax Central Control Module.
  9. Secure it with a screwdriver.
  10. Print the Gygax Peripherals Control Module in the Circuit Printer. (Bug research.)
  11. Add the module.
  12. Secure the module with the screwdriver.
  13. Print a Gygax Targeting Control Module in the Circuit Printer. (Bug research.)
  14. Add the module.
  15. Secure the module with the screwdriver.
  16. Get an advanced scanning module. (Bug research.)
  17. Add module.
  18. Secure with screwdriver.
  19. Get an advanced capacitor. (Bug research.)
  20. Add module.
  21. Secure with screwdriver.
  22. Add five units of metal.
  23. Wrench.
  24. Weld the mech.
  25. Print Gygax Armor Plating at the Exo-Fab.
  26. Add armor plating.
  27. Wrench.
  28. Finish the mech by welding it.
  29. Add weapons to the finished mech.

Honk.png
Requires the very rare bananium to build. The H.O.N.K. is the Clown's ticket to eternal favor with the Honkmother. A clown rampaging across the station with this thing will be annoying. Roboticists can attach a banana peel mortar and a very loud horn to it, which knocks down all enemies on screen and damages their hearing. As a result, they shake in fits and puke everywhere.


  1. Fabricate the H.O.N.K. parts in the exo-fabricator.
  2. Attach all of the parts to the chassis.
  3. Honk at the mech with a bike horn!
  4. Print the H.O.N.K. Central Control Module in the Circuit Printer. (Bug research.)
  5. Add the H.O.N.K. Central Control Module.
  6. Honk at the mech again!
  7. Print the H.O.N.K. Peripherals Control Module in the Circuit Printer. (Bug research.)
  8. Add the module.
  9. Honk at the mech again!
  10. Print a H.O.N.K. Targeting Control Module in the Circuit Printer. (Bug research.)
  11. Add the module.
  12. Honk!
  13. Add a clown's mask to the mech.
  14. Honk!
  15. Add clown shoes to it.
  16. Honk at the mech one last time to finish it!
  17. Add weapons to the finished mech.

Durand.png
A slow moving, but durable combat mech. One of these has never been built. Legend has it that one determined spaceman once spent 4 days and 80 minutes trying to build one of these, sacrificing crewmembers and sanity alike in the pursuit.


  1. Fabricate the Durand parts in the exo-fabricator.
  2. Attach all of the parts to the chassis.
  3. Wrench.
  4. Screwdriver.
  5. Cable Coil.
  6. Wirecutters.
  7. Print the Durand Central Control Module in the Circuit Printer (Bug research.)
  8. Add the Durand Central Control Module.
  9. Secure it with a screwdriver.
  10. Print the Durand Peripherals Control Module in the Circuit Printer. (Bug research.)
  11. Add the module.
  12. Secure the module with the screwdriver.
  13. Print a Durand Targeting Control Module in the Circuit Printer. (Bug research.)
  14. Add the module.
  15. Secure the module with the screwdriver.
  16. Get an advanced scanning module. (Bug research.)
  17. Add module.
  18. Secure with screwdriver.
  19. Get an advanced capacitor. (Bug research.)
  20. Add module.
  21. Secure with screwdriver.
  22. Add five units of metal.
  23. Wrench.
  24. Weld the mech.
  25. Print Durand Armor Plating at the Exo-Fab.
  26. Add armor plating.
  27. Wrench.
  28. Finish the mech by welding it.
  29. Add weapons to the finished mech.

Phazon.png
A quick-moving, phase-shifting combat mech. The Phazon's unique ability to phase-shift through wall gives it unparalleled mobility and versatility compared to other mechs. Extremely dangerous in the right hands, but the assembly of this mech is quite taxing on mineral resources.


  1. Fabricate the Phazon parts in the exo-fabricator. (Enjoy your mining)
  2. Attach all of the Phazon parts to the chassis (except the Armor plates)
  3. Wrench.
  4. Screwdriver.
  5. Cable Coil.
  6. Wirecutters.
  7. Print the Phazon Main Control Module in the Circuit Printer (Bug research.)
  8. Add the Phazon Main Control Module.
  9. Secure it with a screwdriver.
  10. Print the Phazon Peripherals Control Module in the Circuit Printer. (Bug research.)
  11. Add the module.
  12. Print the Phazon Phase Array
  13. Add the module.
  14. Secure the module with the screwdriver.
  15. Add five units of Metal.
  16. Wrench.
  17. Weld the mech.
  18. Add five units of Plasteel.
  19. Wrench.
  20. Weld the mech.
  1. Add weapons to the finished mech.


Exosuit Equipment

Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.

Equipment Description Can be attached to
Exosuit drill.png Drill The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor.

When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.

Any exosuit
Mecha diamond drill.png Diamond Drill Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first). Any exosuit
Hydraulic clamp.png Hydraulic Clamp Gives it an ability to load objects into cargo compartment, or lets you crush people with it. Ripley
Exosuit extinguisher.png Extinguisher Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank. Any exosuit
Mecha teleporter.png Teleporter Exosuit-mounted teleporter. Can teleport the exosuit to any location in view.

Must be researched first. (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don't bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)

Any exosuit
Mecha teleporter.png Gravitational Catapult Can be used to throw objects around (S mode) or move them away from target (P mode).

Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).

Any exosuit
Wormhole generator.gif Wormhole Generator As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.

Must be researched first. (Requires: 'Blue-space' Research 4).

Any exosuit
Mounted RCD.png Mounted RCD An exosuit-mounted Rapid Construction Device. Any exosuit
Armor booster module.png Armor Booster Module (Close Combat Weaponry) Boosts exosuit armor against armed melee attacks. Requires energy to operate. Any exosuit except H.O.N.K.
Armor booster module.png Armor Booster Module (Ranged Weaponry) Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. Any exosuit except H.O.N.K.
Repair droid.png Repair Droid Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. Any exosuit
Energy relay.png Energy Relay Wirelessly drains energy from any available power channel in area. The performance index is quite low. Any exosuit
Energy relay.png Plasma Converter Generates power using solid plasma as fuel. Pollutes the environment. Any exosuit
Energy relay.png ExoNuclear Reactor Generates power using uranium. Pollutes the environment. Any exosuit
Cable layer.png Cable Layer Lays cables. Any exosuit
Sgun.png Syringe Gun Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. Odysseus
Sleeper.gif Mounted Sleeper Exo-suit mounted sleeper which can be used to kidnap and heal people. Odysseus


Exosuit Weapons

Weapon Description Can be attached to
CH-LC Solaris laser cannon.png CH-PS "Immolator" Laser Fires a Laser bolt, identical to the "laser gun". Durand, Gygax, Honker, Phazon and Marauder
CH-LC Solaris laser cannon.png CH-LC "Solaris" Laser Cannon Fires a Heavy Laser bolt, identical to the "laser cannon". Durand, Gygax, Honker, Phazon and Marauder
MKIV ion heavy cannon.png mkIV Ion Heavy Cannon Fires a Ion bolt, identical to the "Ion rifle". Durand, Gygax, Honker, Phazon and Marauder
EZ-13 MK2 heavy pulse rifle.png eZ-13 mk2 Heavy pulse rifle Fires a heavy pulse laser. Durand, Gygax, Honker, Phazon and Marauder
PBT Pacifier mounted taser.png PBT "Pacifier" Mounted Taser Fires a taser bolt, identical to the security taser. Durand, Gygax, Honker, Phazon and Marauder
LBX AC 10 Scattershot .png LBX AC 10 "Scattershot" Fires a medium sized bullet, similar damage as the Mini-UZI. Durand, Gygax, Honker, Phazon and Marauder
Ultra AC 2.png Ultra AC 2 Fires a weak bullet, similar damage as the Submachine Gun. Durand, Gygax, Honker, Phazon and Marauder
SRM-8 missile rack.png SRM-8 Missile Rack Fires a missile which will explode on impact. Durand, Gygax, Honker, Phazon and Marauder
SGL-6 grenade launcher.png SGL-6 Grenade Launcher Shoots out a flashbang at medium range. Durand, Gygax, Honker, Phazon and Marauder
Hades-Carbine.png FNX-99 "Hades" Carbine Shoots Dragonsbreath (incendiary) bullets. Durand, Gygax, Honker, Phazon and Marauder
Banana mortar.png Banana Mortar Shoots out a banana peel. Very annoying, thus, fun. H.O.N.K.
Mousetrap mortar.png Mousetrap Mortar Shoots out a armed mousetrap. H.O.N.K.
HoNkER BlAsT 5000.png HoNkER BlAsT 5000 Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. H.O.N.K.