Departures

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General Area
Meta departures.png
Departures
The place where everyone piles up just before the shuttle arrives.
Obvious exits North to Aft Primary Hallway, East to Maintenance, south to Escape Shuttle or space, west to Chapel
Purpose To offer a safe place for people to wait for the escape shuttle to arrive
Access level Public
Noteworthy contents A Robust Softdrinks-vending machine and an arcade machine.
Clearance Everyone
Security level Low
Style Lobby
Balance Requirements No major balance requirements
Other Notes
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This is the area at the far end of the Aft Primary Hallway where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades, shocked doors and/or the singularity in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut and/or the doors will be hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle. You may get acquainted with this area before you have a chance to use it properly as the clown throws you out the external airlock.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle, and to the east is the Maintenance with the Robotics Lab just above the initial tunnel.



Locations
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside