Robotics Guide

Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, and stocky exosuits.

Basics
If you're wondering how to remove a brain, see this guide.

Creation of a Cyborg using the Fabricator
 * 1) Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.
 * 2) Click on the Exosuit Fabricator to open its menu. Select Add all parts to queue beside the Cyborg option, and then click Process Queue in the right sidebar
 * 3) Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.
 * 4) When putting the parts together, use the [[File:Cyborg endoskeleton.png]] Cyborg Endoskeleton as a base.
 * 5) * The Cyborg Head will need 2x [[File:Flashemoji.png]] Flashes or Synthetic Flashes.
 * 6) * The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.
 * 7) * The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.

Cyborg Maintenance
You'll often have someone run up to you with any number of problems. Here's how to deal with them most of the time.

Reviving Cyborgs A cyborg that has failed but not been turned into scrap can be repaired back to working order.
 * 1) Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
 * 2) Repair the Cyborg with a welder and/or replace wires.
 * 3) Unlock and open the Cyborg's cover.
 * 4) [[File:Circuitboard.png]] Insert the Emergency Restart Module.
 * 5) Close the cover and lock the Cyborg.

Deconstructing Cyborgs A cyborg that has failed but not been turned into scrap can be repaired back to working order.
 * 1) Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
 * 2) Repair the Cyborg with a welder and/or replace wires.
 * 3) Unlock and open the Cyborg's cover.
 * 4) [[File:Circuitboard.png]] Insert the Emergency Restart Module.
 * 5) Close the cover and lock the Cyborg.

Repairing Armor Plating
 * 1) Equip a [[File:WeldingHelmet.png]] welding helmet on your head.
 * 2) * Remember to flip it down.
 * 3) Take a welder
 * 4) Click on the cyborg until it tells you it can't be repaired anymore.

Wire Repair
 * 1) Swipe your Robotics ID on the cyborg to unlock it's maintenance panel.
 * 2) Crowbar open the panel.
 * 3) Use a screwdriver to expose the wires.
 * 4) Use a cable coil to replace the damaged wires.
 * 5) Screwdriver the wires shut again.
 * 6) Crowbar the panel shut.
 * 7) Lock the panel with your ID again.

Cyborg Component Repair
 * 1) Print the required part in the [[File:Exofab.png]] Exo-Fabricator.
 * 2) Unlock the panel with your ID.
 * 3) Crowbar open the panel.
 * 4) Take out the cyborg's battery
 * 5) Use a screwdriver to expose the wires.
 * 6) Crowbar out the damaged component.
 * 7) Replace with the functional component.
 * 8) Screwdriver the wires shut again.
 * 9) Replace the cyborg's battery
 * 10) Crowbar the panel shut.
 * 11) Swipe your ID again to lock the panel.

Robotic Prosthetic Repair
 * 1) Pick up a welder.
 * 2) *Turn it on.
 * 3) Aim for the damaged limb.
 * 4) Click on the person.
 * 5) For burn damage:
 * 6) Pick up a wire coil.
 * 7) Aim for the damaged limb.
 * 8) Click on the person.

MMI Removal
 * 1) Unlock the panel with your ID.
 * 2) Crowbar the panel open.
 * 3) Remove the cyborg battery
 * 4) Screwdriver the panel to expose the wires.
 * 5) Use wirecutters to cut all the wires.
 * 6) Use a crowbar to remove the MMI
 * 7) You now have an almost completed cyborg body again, just rebuild the head!

Upgrades Galore
Those greedy robots need more upgrades to beat up more humans with. Who are you not to oblige.

Power Cell Upgrades
 * 1) Unlock the panel with your ID.
 * 2) Crowbar the panel open.
 * 3) Click on the cyborg with an empty hand to remove the outdated powercell.
 * 4) Use the higher capacity powercell on the Cyborg/MoMMI
 * 5) Crowbar the panel shut.
 * 6) Lock the panel by swiping your ID again.

Alternative Power Cell Upgrades
 * 1) Print out the new power cell for the stations silicons.
 * 2) Place it in the cyborg recharging station in the mech bay.
 * 3) Inform the station's silicons that you have put in the new battery's.
 * 4) Watch as the station's mommis skitter in, or the occasional cyborg leaves uses it and leaves you alone.

Module Reset
 * 1) Create the Module Reset Circuit in the Exo-Fabricator.
 * 2) Unlock the panel by swiping your ID.
 * 3) Crowbar the panel open.
 * 4) Use the reset on the Cyborg/MoMMI.
 * 5) Crowbar the panel shut.
 * 6) Lock the panel with your ID.

Module Upgrades
 * 1) Create the new upgrade board in the Exo-Fabricator
 * 2) Unlock the panel by swiping your ID.
 * 3) Crowbar the panel open.
 * 4) Apply the new upgrade module to the cyborg.
 * 5) Crowbar the panel shut.
 * 6) Lock the panel with your ID.

Bots
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!

Mechs
Construction of mechs are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

The current list of mechs is as follows:

Exosuit Equipment
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.