Virology Guide

Symptoms Table
Remember: Table Legend: S=Stealth, R=Resistance, SS=Stage Speed, T=Transmittable, L=Level
 * You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma.
 * Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance.
 * Higher overall transmittable level means the virus will generally have a more dangerous method of infection.




 * style='color:black;background-color:#D6F0D4;'|Alopecia
 * -1 ||- 1 || -1 || 2 || 4 || Unstable Mutagen || style="color:blue" | Causes rapid hair loss.
 * style='color:black;background-color:#D6F0D4;'|Anti-Bodies Metabolism
 * -1 || -1 || -1 || -4 || 3 || Unstable Mutagen || style="color:green"| Cures all diseases (except itself) and creates anti-bodies for them until itself dies.
 * style='color:black;background-color:#D6F0D4;'|Anti-Vitiligo
 * -3 || -1 || -1 || -3 || 3 || Plasma || style="color:red"| On stage 5, you become a negro with a negro name. smdh tbh bruh.
 * style='color:black;background-color:#D6F0D4;'|Asthmothia
 * -3 || -5 || -4 || -3 || 5 || Unstable Mutagen || style="color:red"| Makes cough up plasma gas, and take toxin damage. At stage 5, there's a 6.66% chance per tick you become explode in a fiery inferno.
 * style='color:black;background-color:#D6F0D4;'|Choking
 * -3 || -2 || -2 || -4 || 3 || Unstable Mutagen || style="color:red"| Causes spikes of oxygen deprivation.
 * style='color:black;background-color:#D6F0D4;'|Coughing
 * -1 || 3 || 1 || 2 || 1 || Virus Food || style="color:red"| Will force the affected mob to drop small items when coughing!
 * style='color:black;background-color:#D6F0D4;'|Confusion
 * 1 || -1 || -3 || 0 || 4 || Unstable Mutagen || style="color:red"| Makes the affected mob be confused for short periods of time.
 * style='color:black;background-color:#D6F0D4;'|Deafness
 * -1 || -2 || -1 || -3 || 4 || Unstable Mutagen || style="color:red"| Causes intermittent loss of hearing.
 * style='color:black;background-color:#D6F0D4;'|Dizziness 
 * 2 || -2 || -3 || -1 || 4 || Unstable Mutagen || style="color:red"| Shakes the affected mob's screen for short periods.
 * style='color:black;background-color:#D6F0D4;'|Eternal Youth
 * 3 || 4 || 4 || -4 || 5 || Plasma || style="color:blue" | Makes you never physically older than young adulthood and prevents death by old age. Useful for buffing diseases. This symptom is difficult to isolate and should simply be paired with other symptoms if you wish to store it for later use.
 * style='color:black;background-color:#D6F0D4;'|Facial Hypertrichosis
 * -3 || -1 || -3 || -1 || 4 || Unstable Mutagen || style="color:blue" | Makes you grow a massive beard, regardless of gender.
 * style='color:black;background-color:#D6F0D4;'|Fever 
 * 0 || 3 || 3 || 2 || 2 || Virus Food || style="color:red"| Heats up your body. Can be used with shivering to buff a disease.
 * style='color:black;background-color:#D6F0D4;'|Hallucigen
 * -2 || -3 || -3 || -1 || 5 || Plasma || style="color:red"| Makes the affected mob be hallucinated for short periods of time. Available in Virus Crates.
 * style='color:black;background-color:#D6F0D4;'|Headache
 * -1 || 4 || 2 || 0 || 1 || Virus Food || style="blue" | Displays an annoying message! Should be used for buffing your disease.
 * style='color:black;background-color:#D6F0D4;'|Hotheaditis
 * -2 || 1 || 2 || 1 || 6 || Virus Food || style="red" | Somebody get this hothead outtah here! At stages 3, 4, 5, causes body temperature to skyrocket.
 * style='color:black;background-color:#D6F0D4;'|Hyphema
 * -1 || -4 || -4 || -3 || 5 || Plasma || style="color:red"| Inflicts eye damage over time. Causes blindness if left unchecked.
 * style='color:black;background-color:#D6F0D4;'|Increased Fedora 
 * 2 || 0 || 0 || 3 || 2 || Virus Food || style="color:blue" | Mostly just an RP symptom. Displays messages of the beta orbititing whiteknight variety.
 * style='color:black;background-color:#D6F0D4;'|Itching 
 * 0 || 3 || 3 || 1 || 1 || Virus Food || style="color:blue" | Displays an annoying message! Should be used for buffing your disease.
 * style='color:black;background-color:#D6F0D4;'|Longevity
 * 3 || 3 || 4 || 4 || 3 || Unstable Mutagen || style="color:blue" | After a certain amount of time the disease will cure itself. Useful for making a buffing a disease you don't want the crew to have forever.
 * style='color:black;background-color:#D6F0D4;'|Necrotizing Fasciitis
 * -3 || -4 || 0 || -4 || 6 || Plasma || style="color:red"| Causes brute damage over time. Fatal if left untreated.
 * style='color:black;background-color:#D6F0D4;'|Ocular Restoration
 * -1 || -3 || -2 || -4 || 4 || Unstable Mutagen || style="color:green" | Body starts to create its own oculine, healing eye damage.
 * style='color:black;background-color:#D6F0D4;'|Self-Respiration
 * 1 || -3 || -3 || -4 || 6 || Plasma || style="color:green"| Body starts to create its own dexalin plus, effectively making oxygen unnecessary.
 * style='color:black;background-color:#D6F0D4;'|Shivering
 * 0 || 2 || 2 || 2 || 2 || Virus Food || style="color:red"| Cools down your body. Can be used with fever to buff a disease.
 * style='color:black;background-color:#D6F0D4;'|Sneezing
 * -2 || 3 || 0 || 4 || 1 || Virus Food || style="color:blue" | Forces a spread type of AIRBORNE with extra range!
 * style='color:black;background-color:#D6F0D4;'|Skin Mutation
 * -5 || 3 || 3 || 0 || 6 || Plasma || style="color:red" | Uh oh. At stage 5 you get turned into a lizard man. And most likely subsequently lynched.
 * style='color:black;background-color:#D6F0D4;'|Spontaneous Combustion
 * -1 || -4 || -4 || -4 || 6 || Plasma || style="color:red" | Sets your body on fire periodically.
 * style='color:black;background-color:#D6F0D4;'|Stimulant
 * -1 || -3 || -2 || -4 || 3 || Unstable Mutagen || style="color:green"| At stage 5, body creates it's own ephedrine and coffee.
 * style='color:black;background-color:#D6F0D4;'|Toxic Compensation
 * 1 || -4 || -4 || -2 || 4 || Unstable Mutagen || style="color:green" | Slowly converts brute/fire damage to toxin.
 * style='color:black;background-color:#D6F0D4;'|Toxic Filter
 * 1 || -4 || -4 || -2 || 6 || Plasma || style="color:green"| Heals toxins in the affected mob's blood stream. Available in Virus Crates.
 * style='color:black;background-color:#D6F0D4;'|Viral Readaption Secretion (VRS)
 * -7 || -7 || -7 || -7 || 6 || Plasma || style="color:blue"| Used to combine virus symptoms. See "Forced Evolution Virus" bellow. On stages 4 and 5, adds a chemical reagent to the bloodstream of the carrier that can be extracted for use in further virology work. Recommended to butcher a monkey carrying this and extract from meat. Reacts while inside the bloodstream aswell.
 * style='color:black;background-color:#D6F0D4;'|Vitiligo
 * -3 || -1 || -1 || -2 || 5 || Plasma || style="color:blue" | Makes the mob lose skin pigmentation.
 * style='color:black;background-color:#D6F0D4;'|Voice Change
 * -2 || -3 || -3 || -1 || 6 || Plasma || style="color:blue"| Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates.
 * style='color:black;background-color:#D6F0D4;'|Vomiting
 * -2 || -1 || 0 || 1 || 3 || Unstable Mutagen || style="color:red"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
 * style='color:black;background-color:#D6F0D4;'|Vomiting Blood
 * -2 || -1 || -1 || 1 || 4 || Unstable Mutagen || style="color:red"| Forces the affected mob to vomit blood! Makes the affected mob lose health.
 * style='color:black;background-color:#D6F0D4;'|Weight Gain
 * -3 || -3 || -2 || -2 || 4 || Unstable Mutagen || style="color:red"| Increases the weight gain of the mob, forcing it to eventually turn fat.
 * style='color:black;background-color:#D6F0D4;'|Weight Loss
 * -3 || -2 || -2 || -2 || 3 || Unstable Mutagen || style="color:red"| Decreases the weight of the mob, forcing it to be skinny.
 * style='color:black;background-color:#D6F0D4;'|Weight Even
 * -3 || -2 || -2 || -2 || 4 || Unstable Mutagen || style="color:green"| Causes the weight of the mob to be even, meaning eating isn't required anymore.
 * }
 * style='color:black;background-color:#D6F0D4;'|Spontaneous Combustion
 * -1 || -4 || -4 || -4 || 6 || Plasma || style="color:red" | Sets your body on fire periodically.
 * style='color:black;background-color:#D6F0D4;'|Stimulant
 * -1 || -3 || -2 || -4 || 3 || Unstable Mutagen || style="color:green"| At stage 5, body creates it's own ephedrine and coffee.
 * style='color:black;background-color:#D6F0D4;'|Toxic Compensation
 * 1 || -4 || -4 || -2 || 4 || Unstable Mutagen || style="color:green" | Slowly converts brute/fire damage to toxin.
 * style='color:black;background-color:#D6F0D4;'|Toxic Filter
 * 1 || -4 || -4 || -2 || 6 || Plasma || style="color:green"| Heals toxins in the affected mob's blood stream. Available in Virus Crates.
 * style='color:black;background-color:#D6F0D4;'|Viral Readaption Secretion (VRS)
 * -7 || -7 || -7 || -7 || 6 || Plasma || style="color:blue"| Used to combine virus symptoms. See "Forced Evolution Virus" bellow. On stages 4 and 5, adds a chemical reagent to the bloodstream of the carrier that can be extracted for use in further virology work. Recommended to butcher a monkey carrying this and extract from meat. Reacts while inside the bloodstream aswell.
 * style='color:black;background-color:#D6F0D4;'|Vitiligo
 * -3 || -1 || -1 || -2 || 5 || Plasma || style="color:blue" | Makes the mob lose skin pigmentation.
 * style='color:black;background-color:#D6F0D4;'|Voice Change
 * -2 || -3 || -3 || -1 || 6 || Plasma || style="color:blue"| Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates.
 * style='color:black;background-color:#D6F0D4;'|Vomiting
 * -2 || -1 || 0 || 1 || 3 || Unstable Mutagen || style="color:red"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
 * style='color:black;background-color:#D6F0D4;'|Vomiting Blood
 * -2 || -1 || -1 || 1 || 4 || Unstable Mutagen || style="color:red"| Forces the affected mob to vomit blood! Makes the affected mob lose health.
 * style='color:black;background-color:#D6F0D4;'|Weight Gain
 * -3 || -3 || -2 || -2 || 4 || Unstable Mutagen || style="color:red"| Increases the weight gain of the mob, forcing it to eventually turn fat.
 * style='color:black;background-color:#D6F0D4;'|Weight Loss
 * -3 || -2 || -2 || -2 || 3 || Unstable Mutagen || style="color:red"| Decreases the weight of the mob, forcing it to be skinny.
 * style='color:black;background-color:#D6F0D4;'|Weight Even
 * -3 || -2 || -2 || -2 || 4 || Unstable Mutagen || style="color:green"| Causes the weight of the mob to be even, meaning eating isn't required anymore.
 * }
 * style='color:black;background-color:#D6F0D4;'|Vomiting Blood
 * -2 || -1 || -1 || 1 || 4 || Unstable Mutagen || style="color:red"| Forces the affected mob to vomit blood! Makes the affected mob lose health.
 * style='color:black;background-color:#D6F0D4;'|Weight Gain
 * -3 || -3 || -2 || -2 || 4 || Unstable Mutagen || style="color:red"| Increases the weight gain of the mob, forcing it to eventually turn fat.
 * style='color:black;background-color:#D6F0D4;'|Weight Loss
 * -3 || -2 || -2 || -2 || 3 || Unstable Mutagen || style="color:red"| Decreases the weight of the mob, forcing it to be skinny.
 * style='color:black;background-color:#D6F0D4;'|Weight Even
 * -3 || -2 || -2 || -2 || 4 || Unstable Mutagen || style="color:green"| Causes the weight of the mob to be even, meaning eating isn't required anymore.
 * }
 * style='color:black;background-color:#D6F0D4;'|Weight Even
 * -3 || -2 || -2 || -2 || 4 || Unstable Mutagen || style="color:green"| Causes the weight of the mob to be even, meaning eating isn't required anymore.
 * }
 * }

Understanding stats
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:


 * Stealth of 2 or higher will hide your disease from medHUD and scanners. Stealth of 3 or higher will hide it from P.A.N.D.E.M.I.C. machine.
 * Transmission is determined as follows: (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. However, sneezing will force it to be airbone.
 * Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
 * Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)


 * Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
 * Transmission affects how much protective gear you must have to protect yourself from it.

Preset Diseases
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.




 * style='background-color:#D6F0D4;'|Alien Parasite || Xenomorph || An uncommon infection, caused by alien rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a larva. || Special || Surgery
 * style='background-color:#D6F0D4;'|Beesease || Apidae Infection || If left untreated, affected mob will regurgitate bees. || Contact || Sugar
 * style='background-color:#D6F0D4;'|Brain Rot || Cryptococcus Cosmosis || An infection that causes mental degradation. || Contact || Alkysine and Spaceacillin.
 * style='background-color:#D6F0D4;'|Cold || XY-Rhinovirus || Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and Spaceacillin
 * style='background-color:#D6F0D4;'|Cold 9 || ICE9-Rhinovirus || A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms. || Contact || Spaceacillin
 * style='background-color:#D6F0D4;'|Flu || H13N1 Flu Viron || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || Spaceacillin
 * style='background-color:#D6F0D4;'|GBS || Gravitokinetic Bipotential SADS+ || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and Synaptizine
 * style='background-color:#D6F0D4;'|Jungle Fever || Kongey Vibrion M-909 || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas
 * style='background-color:#D6F0D4;'|Magnitis || Fukkos Miracos || An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || Iron Pills
 * style='background-color:#D6F0D4;'|Pierrot's Throat || H0NI<42 Virus || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas
 * style='background-color:#D6F0D4;'|Space Retrovirus || S4E1 Retrovirus || A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest and Ryetalyn
 * style='background-color:#D6F0D4;'|Robotic Transformation || R2D2 Nanomachines || A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. || Special || Copper Injection
 * style='background-color:#D6F0D4;'|Spanish Flu || 1nqu1s1t10n Flu Viron || A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || Spaceacillin
 * style='background-color:#D6F0D4;'|Wizarditus || Rincewindus Vulgaris || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || Manly Dorfs
 * style='background-color:#D6F0D4;'|Xenomorphic Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. || Special || Glycerol and Spaceacillin
 * }
 * style='background-color:#D6F0D4;'|Magnitis || Fukkos Miracos || An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || Iron Pills
 * style='background-color:#D6F0D4;'|Pierrot's Throat || H0NI<42 Virus || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas
 * style='background-color:#D6F0D4;'|Space Retrovirus || S4E1 Retrovirus || A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest and Ryetalyn
 * style='background-color:#D6F0D4;'|Robotic Transformation || R2D2 Nanomachines || A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. || Special || Copper Injection
 * style='background-color:#D6F0D4;'|Spanish Flu || 1nqu1s1t10n Flu Viron || A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || Spaceacillin
 * style='background-color:#D6F0D4;'|Wizarditus || Rincewindus Vulgaris || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || Manly Dorfs
 * style='background-color:#D6F0D4;'|Xenomorphic Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. || Special || Glycerol and Spaceacillin
 * }
 * style='background-color:#D6F0D4;'|Spanish Flu || 1nqu1s1t10n Flu Viron || A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || Spaceacillin
 * style='background-color:#D6F0D4;'|Wizarditus || Rincewindus Vulgaris || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || Manly Dorfs
 * style='background-color:#D6F0D4;'|Xenomorphic Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. || Special || Glycerol and Spaceacillin
 * }
 * style='background-color:#D6F0D4;'|Xenomorphic Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. || Special || Glycerol and Spaceacillin
 * }
 * }

Forced Evolution Virus
One of the symptoms you can obtain is the Viral Re-adaption Secretion. This virus will cause the infected patient to secret a chemical known as "Viral Re-adaption".

The chemical will not react with anything except blood and only cause massive brute damage on a living person. It's main use is to combine several symptoms into one stronger unobtainable symptom.

To do this, start by injection someone with Viral Re-adaption Secretion. Keep checking on their blood with a medical analyzer. Once they start secreting it, you can inject them with a virus composed of the right symptoms. Note that the Secretion will react while inside a mob, so you can save time by combining the Viral Re-adaption Secretion symptom with the 2 symptoms you wish to combine. If the necessary symptoms are present, the symptoms will be removed and replaced with the new one.


 * style='color:black;background-color:#D6F0D4;'|Cellular Regeneration
 * 1 || 3 || -2 || -4 || 10 || Toxic Filter + Toxic Compensation || style="color:green" | Heals all kind of damage, including Clone damage.
 * style='color:black;background-color:#D6F0D4;'|Scarab Infestation
 * 1 || -1 || -3 || 0 || 10 || Itching + Blood Vomiting + Hallucinogen || style="color:blue" | Deal heavy brute damage to the victim and spawns a Scarab after a while.
 * style='color:black;background-color:#D6F0D4;'|Jihad Syndrome
 * -2 || -2 || 3 || -1 || 10 || Chocking + Asthmosia || style="color:red"| On stage 5, you become a living bomb. You'll start smoking on previous stages.
 * style='color:black;background-color:#D6F0D4;'|Imperium Blessing
 * -3 || -5 || -4 || -3 || 5 || Skin Mutation + Anti-Bodies Metabolism || style="color:Green"| Will transform the victim into a human. FOR TEH EMPRAH.
 * style='color:black;background-color:#D6F0D4;'|Sensory Restoration
 * -3 || -3 || -3 || -4 || 10 || Ocular Restoration + Eternal Youth || style="color:green"| Heals Ear, Eye and Brain damage, as well as neutralizing hallucinations.
 * style='color:black;background-color:#D6F0D4;'|
 * -3 || -5 || -4 || -3 || 5 || Skin Mutation + Anti-Bodies Metabolism || style="color:Green"| Will transform the victim into a human. FOR TEH EMPRAH.
 * style='color:black;background-color:#D6F0D4;'|Sensory Restoration
 * -3 || -3 || -3 || -4 || 10 || Ocular Restoration + Eternal Youth || style="color:green"| Heals Ear, Eye and Brain damage, as well as neutralizing hallucinations.
 * style='color:black;background-color:#D6F0D4;'|
 * style='color:black;background-color:#D6F0D4;'|
 * style='color:black;background-color:#D6F0D4;'|