Hotkeys

Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.

= Humans and Other Carbon-based Lifeforms' Hotkeys =

Any Mode

 * = Examine something.
 * = Open a new tab with a list of all the items of the clicked tile next to you.
 * = Remove the ID from the PDA.
 * = Lock the locker.
 * = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).
 * = In your text bar will shift through the history of everything you've entered here.
 * = Pull an object or person you're standing next to.
 * or  = Toggle throwing mode.
 * or  = Use the object in your active hand.
 * or  = Switch your active hand.
 * or  = Drop the item in your active hand.
 * or  = Cycle through intents.
 * = Stop pulling.
 * = Toggle minimal HUD.
 * = While entering commands auto-completes them.
 * = Toggle between hotkey and normal mode. While in hotkey mode, WASD will move your character.

Hotkey-mode Enabled
Hotkey-mode can be toggled on by pressing Tab.
 * = Move your character
 * = Drop
 * = Equip
 * = Throw
 * = Say (opens a new input window)
 * = Cycle intents left
 * = Cycle intents right
 * = Activate held object
 * = Swap hands
 * = Help intent
 * = Disarm intent
 * = Grab intent
 * = Harm intent
 * = OOC
 * = emote

These also work with the normal mode if you press down Ctrl.

E.g.  = Help intent, even without the hotkey-mode toggled on.

= Hotkeys for the AI =
 * = Instantly jump there.
 * = Start tracking the person.

= Hotkeys for the AI and Cyborgs =
 * = Open/close.
 * = Bolts down/up.
 * = Access override on/off.
 * = Electrify on/off.
 * = Power on/off.
 * = Power on/off.
 * = Lethal/stun mode.

Cyborg Hotkey-mode Enabled

 * Cyborgs have all the basic hotkeys which humans have, plus...
 * = Cycle active modules
 * = Activate first module
 * = Activate second module
 * = Activate third module