Plasmamen

Plasmamen are creepy plasma skeleton creatures created as a result of exposure to the Centration.

=History=

Plasmamen are a race of ever-burning husks contained within bio-suits. Plasmamen were once beings of myth and legend; tales to scare Toxins scientists into never building bombs ever. Needless to say, the clever ploy failed as to this day, Toxins continues to blow up stations everywhere by accident or on purpose for malicious intent.

It was confirmed recently that Plasmamen are indeed the victims of station-engulfing plasma fires and were the poor souls who happened to reach EVA or medbay to don biosuits in order to keep themselves alive. As apparent of their husks condition, this no doubt proved fruitless.

Plasmamen are the husked, charred remains of previous Nanotrasen employees who were recovered in ERT missions in order to send the remains back to their families. ERT found many of their supposedly extinguished employees locked within biosuits with no previous memories and only a fragment of their personalities.

Plasmamen are locked in a state of undeath with a surprising amount of sentience. Many xenobiologists wonder if the unknown properties of plasma may actually have some life-giving properties, as evident by their mysterious clutches on a semblance of their previous life.

=Becoming a Plasmaman= Becoming a plasmaman requires a dire set of circumstances. The following requirements must be met:


 * Your body has been husked
 * You have at least 20u of plasma in your system
 * You have at least 17 kPa of pressure from a hot (>150 degrees C) plasma tank flowing into you

Assuming these conditions are met, and you are dead, you will receiver a message similar to the one when a crew member clones you. Hop back in your body and live once more, as a plasmaman!

=Gameplay= If your rescuer didn't fuck up horribly, you should be in either a plasmaman suit or a toxins firesuit, with your trusty plasmatank attached. Either will protect you from heat and biological contaminants, and the dedicated suit will also provide you with an automatic extinguishing should your fiery body become too volatile, in addition to functioning as a hardsuit. Be warned: You have a limited number of extinguishes, and each is on a 100 second cooldown.

Note that as a plasmaman, the AI does not consider you human and is not obligated to listen to you. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments.

Positive Effects:

 * Plasma heals burn and brute damage for 2u each metabolic tick as well as reviving you if injected.
 * You're immune to radiation.
 * You have no blood.
 * You're a skeleton, that's on FIRE.

Negative Effects:

 * Breathing oxygen will kill you.
 * You're weak to cold, cold being colder than 150 C.
 * You're confined to your suit unless someone just happens to replace all the air on board with hot plasma.
 * You're not considered human by the AI.