Emag

Airlock
If it can be opened, opens it and breaks so it stays open.

If it can't be opened, just breaks so it stays closed.

Will not bypass bolted doors.

Cyborg
Unlocks the panel if it's closed.

Rewrites cyborg's laws to obey you if opened, and unlocks a special module. Has 50% chance to fail, but you can try again.

Cleanbot
Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will slip floors and occasionally create gibs.

ED-209 and secbots
Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will attack everyone in sight.

Floorbot
Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will break floors instead of repairing.

Medbot
Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will inject everyone with toxin.

Mulebot
Unlocks controls.

Supply computer
Unlocks 2 new items: The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a parapen and an incediary grenade, costing 20 points, and the ERR_NULL_ENTRY crate, which contains a Syndicate Bundle box for 140 points.

Cloning pod
Ejects the cloned person regardless of condition.

Arcade
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. (Does not work on The Orion Trail). If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivers.

Communications console
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.

Holodeck computer
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp) or the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly)

Message monitor
Prints out the password and temporary disables the console.

Emergency shuttle console
Shortens launch to 10 seconds.

Deployable Barrier
First use: Removes access restrictions

Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in

Turret
Makes it shoot everyone and boosts fire rate.

Crushers
Allows it to grind people.

Shield generator
Makes parts of shield slowly dissipate.

Telecomms server monitoring console
Removes access restrictions.

Traffic control console
Removes access restrictions.

Vending machines
Removes access restrictions.

Mech fabricator
Removes access restrictions.

Light replacer
Fills replaced lights with plasma.

Note: they will explode immediately if turned on.

Lockbox
Breaks open.

Secure briefcase and safe
Breaks open.

Locker
Breaks open.

Locked crate
Breaks open.

Library computer
Prints an Arcane Tome. You cannot read it, however, but it's still entertaining to fool Security with

Labor/Mining shuttle console
Allows anyone to pass.

APC
Permanently unlocks interface. Locks the AI out.

Emitter
Unlocks interface if locked.

R&D console
Removes access restrictions.

R&D server
Removes access restrictions.