Genetics Guide

scanner.gifMedcom.gif DNA Modification
Your boss here is no longer the Chief Medical Officer. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the Research Director as well as the Captain. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.

Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
 * Modify Unique Enzymes (UE) / Unique Identifiers (UI)
 * Modify Structural Enzymes (SE)

You might ask yourself: What does this mean?
 * Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
 * Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
 * Structural Enzymes = extremely important! They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.

[3F3] [5B1] [4A7] [391] [7FF] [102] [07E] [7B9] [130] [230] [4E0] [552] [7A4] [715] Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 42 characters which are divided into 23 sub-blocks, with 3 pieces each. Let's see what purpose these blocks and characters have.

Structural Enzymes - Powers, Disabilities & Species
There are 13 blocks which control disabilities or powers and one block which controls whether the subject is a human or a monkey. The string is in Hexadecimal - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of 16 15. So, it can go like this, from lower to higher: 0 1 2 3 4 5 6 7 8 9 A B C D E F

That means that a result of F is higher than a result E. This is important, so remember this. "Keep this block below 8xx", means you have to keep the first sub-block in a block below 8, and the subsequent sub-blocks don't matter. "Keep that block above DAC", means that that block must have it's first sub-block equal to or higher than D, if it is equal, the second sub-block must be equal to or higher than A... and so forth.

The first number in each block is the most important one. It controls whether a disability is active or inactive, whether a power has a chance to activate or not, and the race of the subject.

Hulk.png Mutations and Their Consequences
Before we start splicing, you must know what possible monstrosities can be done to a human. IMPORTANT: There's also 1 special block which contains the info whether the subject is a human or a monkey! You can easily identify it because it's the only block above 800 on a clean monkey SE.

How Mutations Work

 * Disabilities manifest if the block is over 800.


 * Power manifesting is a little more complicated. It has an extra randomness added to the random! For example, during one shift the Hulk may manifest with as low as C80, but on another shift it may appear only at as high as ED8! But going higher than ED8 is not necessary ever (unless the code has been changed). So here are the powers:
 * Telekinesis: Block is spanning from C80 to ED8.
 * Hulk: Block is spanning from C80 to ED8.
 * Cold Resistance: Block is spanning from ABD to D16.
 * X-Ray Vision: Block is spanning from ABD to D16.

So what we can see from this is that TK and Hulk are a bit harder to get than CR and X-Ray.